Cataclysm: Dark Days Ahead is a post-apocalyptic zombie survival roguelike game with procedural world generation. It is heavily focused on crafting and exploration.
The game is set in near-future New England after a catastrophic event killed most of the human population and spawned various monsters and hazards.
Surviving is difficult: you have been thrown, ill-equipped, into a landscape now riddled with monstrosities of which flesh eating zombies are neither the strangest nor the deadliest.
Unlike most roguelikes, it has no goal: the player is free to explore the procedurally generated map, clear areas of monsters, work with NPCs, and build shelters and vehicles.
The gameplay is mainly based on day-to-day survival, and the game tracks parameters like hunger, thirst, morale, illness and temperature which the player must manage to stay alive.
There are several other things in the game such as NPC Quests and Secret Structures.
Cataclysm: Dark Days Ahead is heavily focused on crafting with many basic necessities such as clothing and food being craftable from raw items that are found lying around.
There are several professions and scenarios to choose from during character creation, as well as a variety of positive and negative traits.
The game also provides the player with a robust platform to construct structures and build/modify vehicles.
The game includes vehicles, bionics, mutations, realistic fire and smoke effects, real-life seasons and a wide array of combat and crafting skills.
Cataclysm: Dark Days Ahead is licensed under CC-BY-SA 3.0
Original author:
Whales (retired)
Project Manager:
KevinGranade
Website/Forum:
GlyphGryph
Current Main Developers/Github Managers:
KevinGranade, Rivet-the-Zombie, BevapDin, Coolthulu, i2amroy
For a full list of contributors please see:
https://github.com/CleverRaven/Cataclysm-DDA/contributors